second life

Bulding bridges in the metaverse

If/once you “get it”, Second Life is pretty cool. It can be a lot of different things, and its potential has barely even been scratched. Sure, the tools are cumbersome, but they are getting better. And some of Linden Lab’s policies suck, but that will just drive people to OSGrid, eventually.Anyway, there are people in Second Life that I like being able to communicate with. However, when I’m at work, it’s a lot of trouble to create an SSH tunnel home, then forward a text-only client like ommviewer-light just so I can log in and see who is online.
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Tutorial: Creating OpenSim terrain with Blender

This tutorial will explain how to create RAW terrain files for OpenSim and Second Life using Blender and the Gimp.Before we beginYou will need the following software for this tutorial. All of this software is free and open source. Blender, a professional 3d modelling tool. Blender is powerful but complex, and basic blender knowledge is assumed for this tutorial. Blender will be used to actually create the heightmap. The Gimp, a powerful program for creating and editing raster (i.
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The Decentralized Metaverse

Several years ago I mused on the decentralization of Second Life, Linden Labs’ virtual world. Shortly after that post, I dropped out of the metaverse entirely for more than a year.While I was off not paying attention, it seems that almost all of my predictions have come true. An open-source server for running a simulator and/or grid, OpenSim, has been created. OpenSim appears to have solved many of the problems, and implemented many of the predictions, of my post from 2006.
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