open source

Tabletop Roleplaying over the Internet

I have been playing tabletop roleplaying games since a fateful day when I was 13. I had gone with a friend to play Magic: the Gathering at a local video game shop that also happened to sell Magic cards. One of the players mentioned a gaming group starting up at the local Media Play.Curious, my friend and I got a ride over to Media Play. There, I found a pretty large group of people playing Magic.
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Then They Fight You

Microsoft threatens to sue the entire FOSS communityWhere have I seen this kind of threat before? Hmm… SCO, anyone? Is MS really desperate enough for that? SCO only sued IBM because they were losing money in copious amounts, flirting with bankruptcy. Vista seems to be the straw that’s breaking Microsoft’s back.

Decentralizing Second Life

So, I’ve been thinking about Second Life, and it occured to me that it’s being done entirely the wrong way. Don’t get me wrong; I enjoy SL, and have no qualms with the experience itself. It’s the underlying scheme it’s built on that bothers me: one company controlling all the servers, one company responsible for keeping everything running smoothly. It seems to me that all technologies built on that model eventually fail on the Internet, while distributed technologies (Web, email, usenet) thrive.
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