Project TreeWars: How to write bad code

The TreeWars project is a week and a half old (at the time of this writing). It’s come a long way; in its current form, it actually looks pretty neat:There are now stats, and hit points, and the basic gameplay mechanic is in place. I’ve also laid the groundwork for some more complex gameplay, as well. Of course, I haven’t talked about gameplay all that much yet - we’ll get to that at some point, I’m sure.
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